Entries in Savage Interactive (2)
Straight from the developers mouth:
No Mac apps, no gimmicks. Procreate is actually drawing at high definition resolution using OpenGL graphics acceleration. Just export to photos, and check out the 1920x1408px size!
Coming soon as a free update.
Savage have even provided a couple of HD painting examples. Check them out for yourself here and here. We've printed out an A3 sized full resolution poster of the painting seen in the video above, it looks gorgeous! Savage are really pushing back the boundaries, this new canvas size will make a huge difference to the final quality of printed paintings.
Savage Interactive (SI) are making big claims about their new iPad illustration and painting app Procreate. We take a quick look at what the app does differently and offer our first impressions of its performance.
Artistic content creators have a whole raft of choices nowadays for the iPad but Procreate offers some unique features that the Developers believe will set it apart from these other apps, which is quite some claim given the following that apps like Brushes, SketchBook Pro, ArtStudio and ArtRage have already.
Here is what SI says about the app in their Press Release:
Procreate might just be the most exciting digital painting app on a mobile device. We've taken desktop performance, added professional features and squeezed it all into an iPad.
Blend colours on the iPad like never before. Procreate uses 64-bit colour sampling to mix paint together effortlessly, in a way that's familiar to traditional illustrators. The smudge tool has been finely tuned to react differently by adjusting the precision pressure slider-the more pressure you choose, the more colour will be pushed around.
Users will feel at home with a familiar (HSB) colour picker, eyedropper, and a smudge tool that goes beyond its desktop counterparts. On top of all this, you'll find comfort in a layering system that allows up to 16 layers, the ability to merge down and up, transform, and show/hide. Another feature we're proud to boast about is up to 100 undo or redo states. That's right. 100. Let your imagination go, knowing there's always a backup plan.
Inventing the Wheel
What really interested us about the Procreate app is that the small, four person, development team have created their own painting engine they call Silica. This is the secret to Procreate's amazing performance on the iPad.
Discussing this in a blog post and the year it took to develop a non-CPU reliant engine, SI said:
...the result is Silica, the Si painting engine written completely in OpenGL ES 2.0. And because Silica is created entirely in OpenGL ES, the performance is just astounding. Procreate can paint and push around a huge amount of pixels at a constant 60fps. Thats better than most desktop painting apps.
First Impressions - Super Snappy
We have had a quick play with Procreate today and our first impressions are good. It is really very responsive, with little to none of the horrendous lag shown by some apps on the original iPad (yes Art Rage, we mean you). The 16 layers are useful and easy to work with, merging up or down frees up layers and everything works quickly so that you can see immediately the effect of adding, hiding or reordering your layers.
Like the Paint tool, the Smudge tool is effective, infinitely variable and again very snappy. Procreate is probably one of the most responsive painting apps we have seen on the iPad. We still have the original iPad too.
Creating your own brushes is where real depth to the app lies though, we think this is something that will provide some of the most creative possibilities, especially as you spend more time and experiment with Procreate.
Brushes can be fine tuned to exact parameters, any image can be imported to define either the Shape or Grain of a brush, which when you think about it offers enormous creative potential.
Another great feature is that a brush is shared between the three main tools once created, so you make a new brush under the Smudge tool for instance and see it immediately in the Eraser and Paint tools too, a seemingly obvious but previously missing feature from most iPad art apps.
We have tried Procreate with a stylus and had no problems at all, in fact it seemed to work better than using our built in digits but that will always be a personal preference thing. We hope to try it out with the Nomad Brush as well soon and will let you know how that goes as soon as we can.
Time to Buy
Procreate is available now at an introductory price of $7.99 (£4.99) in the App Store but if you want to find out more about the numerous other features we haven't mentioned here, before buying, there is a lot of information on Savage Interactive's website including a nicely presented PDF user guide which we found really useful to get us going with the app.
To see what can be done with Procreate take a look at the video below from SI showing artist Will Robinson at work with the app: