IGN have been been offering some fairly extensive iPhone and iPod Touch game coverage of late, it's certainly worth a visit if you are looking for detailed iPhone gaming news and reviews. IGN Wireless has posted a list of 8 games which it would like to see reworked for the iPad. Right at the top of the list is PopCap's marvellously addictive Plants vs. Zombies. We totally agree with IGN's take, "The iPad's 9.7-inch screen will gives some breathing room to the battlefield and allow PopCap to restore the original, handsome plant and zombies sprites."
If you haven't yet tried Plants vs. Zombies you really should. It strikes the perfect balance between fun and challenging. Try it for free by downloading the PC/Mac demo version, or pickup the full iPhone app for just £1.79. It's also worth noting that PopCap is giving away a nice selection of wallpapers and even a full MP3 from its website.
Since the introduction of the Apple iPad, there has been a large increase in the number of slate or tablet computers being announced. Archos, widely known for the MID devices are clearly making a play for the tablet sector and Toshiba with their range of Portege detachable touchscreen laptops are seen to be moving down towards smaller slate devices. Lenovo, with the IdeaPad U1, a laptop with a touchscreen that can be detached and used as a handheld tablet computer appear to be covering all bases. The huge surge of interest in this form factor can only be attributed to the iPad. It's becoming clear that more people are contemplating the use of slate and tablet computers over netbooks and even regular laptops. After many false starts, it looks like the age of the keyboardless computer is finally here.
We predict that music creation and music learning applications are going to be huge on the iPad. Combine the tactile nature of multi-touch with the larger screen of the iPad and you have a winning platform for musical types. While we wait for Apple to commit to GarageBand for the iPad (oh please uncle Steve!), Wonder Warp Software have already confirmed that it plans to bring its four star rated iPhone app to the iPad.
Just over 3 years ago we tuned into the first Apple iPhone commercial, famously remembered for the phrase "Hello"! During the 2010 Oscars the first iPad advert was played to an audience of celebrities and those watching from home. The first iPad commercial is markedly different to the first iPhone ad. In the iPhone advert, recycled clips from movie scenes are presented in brief rushes followed by the release date and a glimpse of the iPhone.
More recently Apple have added a certain clarity to iPhone adverts, less audacious perhaps, but certainly more mainstream and accessible. For the first iPad advert Apple is following its more recent trend of showing what the device can do. The advert is sharp, it shows a variety of apps on offer at the same time as giving a feeling of size. It gives out a relaxing vibe, showing the user with his feet up.
Looking back you can see a welcomed change in the way Apple is presenting its new innovative products. Clearly this new style is working. However, here at iPad Creative we still hanker after something a tad more epic, such as this original Macintosh advert... and no, it's not the advert you think it is. Enjoy!
Just like you we are itching to get started with the iPad revolution, counting down the days and constantly reloading the iPad Creative homepage is only going to offer partial distraction. Why not while away the time by picking some decoration for SJ's newest creation? iPad-Wallpapers are amassing a rather nice collection of iPad desktop backgrounds. For obvious reasons (cast your eyes upward) our personal favourite is this old school Apple logo themed wallpaper. It's traditional with a funky edge!
As mighty as Apple's A4 chipset seems to be, the idea that a 1GHz processor/GPU combo has the graphical grunt to conjure up the super rich environments of Bioware's Mass Effect 2 seems pretty ridiculous, right? Wrong. OnLive, a brand new gaming concept that goes live on June 17 in the US hopes to break the cyclical nature of hardware upgrades by streaming the game environment from their servers directly to your screen.
In essence, the video display is being compressed at their end, sent down your broadband pipe and uncompressed on your TV, Mac or PC at 30 to 60 FPS even in HD. The only data going up the pipe are your game pad control instructions. This means that the hardware requirements for playing even the most intense games are reasonable. So far OnLive has been demonstrated on midrange laptops, a set top box and even a humble iPhone.
It's seems almost inevitable that OnLive will find its way onto the iPad. We'll come back to the concept of streamed gaming as the OnLive launch date approaches.
Combined iPhone sales.
The original iPhone took roughly one year to hit the 10 million mark. It wasn't until Q4 of 2008 when the iPhone went international that sales really kicked into a higher orbit hitting 6.89 million in that one quarter alone. Now that we have the official launch date from Apple it's possible to start speculating how long it will take the iPad to hit that important 10 millionth sale.
There are good reasons to believe that the iPad will sell much quicker than the iPhone. First and foremost, unlike the iPhone there will be no lock-in to any one network carrier. Secondly, total cost of ownership is way lower, though not quite in the impulse buy category, at $499 (probably about £390) the iPad will tempt many potential laptop and netbook purchasers.
If the iPad developer community can create better than desktop class applications – much like Apple has with its own iWork applications – then the iPad could rapidly become all the home (or business) computer you need.
For the record, based on anecdotal evidence and a frustration with both Mac and PC computing environments, iPad Creative predict that the iPad will bolt past the 10 million mark in less than 10 months.
Is it possible that the iPad could be the perfect breeding ground for a new kind of interactive media? Tale of Tale's The Graveyard could certainly be described as something other than a game. The developers call it an 'explorable painting'. See for yourself if The Graveyard lives up to this ambitious description by grabbing the new iPhone app. For a taster of how it might look on a larger more iPad like screen download the PC/Mac version. Because of the nature of this explorable painting this video should be considered as a spoiler of sorts.
EA's Need For Speed: Shift is one of our favourite iPhone games. With the extra grunt of the A4 chipset, the much larger form factor and higher resolution display, racing games seem like a natural fit for the iPad. We're quite certain the version of NFS: Shift being demo'd in the video below is the iPhone version, potentially the iPad version due later this year will look even more spiffy!
Penguin Books the British book publishing subsidiary is celebrating its 75th anniversary during 2010. Penguin seem eager to push their publications onto the iPad. If this video demonstration is any indication it will probably pick up a brand new revenue stream soon enough. Check out the video below, it's worth watching in its entirety.
It's no surprise that the magazine industry is looking for ways to get their best content into a format that can take advantage of all that the iPad has to offer. In this demonstration Wired show what might be possible in a post iPad world.